sounds.yml

# ====================================================================================================
#
# PrimeChat Sounds Configuration File
#
# Configure all plugin sounds here. Developed with ❤ by AntiMalware and Zivush.
# Set enabled to false to disable specific sounds.
# Adjust volume (0.0 to 1.0) and pitch (0.5 to 2.0) as needed.
#
# ====================================================================================================

# Global sound settings
settings:
  # Master sound toggle - set to false to disable all plugin sounds
  enabled: true
  # Default volume for all sounds (can be overridden per sound)
  default-volume: 1.0
  # Default pitch for all sounds (can be overridden per sound)
  default-pitch: 1.0

# Chat Games sounds
chat-games:
  # Sound played when a question is announced
  question-announced:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_PLING"
    volume: 0.8
    pitch: 1.2
  
  # Sound played when someone answers correctly (winner)
  correct-answer:
    enabled: true
    sound: "ENTITY_PLAYER_LEVELUP"
    volume: 1.0
    pitch: 1.0
  
  # Sound played when time runs out
  timeout:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_BASS"
    volume: 0.6
    pitch: 0.8
  
  # Sound played to the winner personally
  personal-win:
    enabled: true
    sound: "UI_TOAST_CHALLENGE_COMPLETE"
    volume: 1.0
    pitch: 1.0

# Chat management sounds
chat:
  # Sound when chat is cleared
  cleared:
    enabled: true
    sound: "BLOCK_COMPOSTER_EMPTY"
    volume: 0.5
    pitch: 1.0
  
  # Sound when chat is locked
  locked:
    enabled: true
    sound: "BLOCK_IRON_DOOR_CLOSE"
    volume: 0.7
    pitch: 0.9
  
  # Sound when chat is unlocked
  unlocked:
    enabled: true
    sound: "BLOCK_IRON_DOOR_OPEN"
    volume: 0.7
    pitch: 1.1
  
  # Sound when a message is blocked (spam/blocked word)
  message-blocked:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_DIDGERIDOO"
    volume: 0.4
    pitch: 0.5

# Private messaging sounds
private-messaging:
  # Sound when receiving a private message
  message-received:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_CHIME"
    volume: 0.6
    pitch: 1.3
  
  # Sound when sending a private message
  message-sent:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_BELL"
    volume: 0.5
    pitch: 1.1

# GUI interaction sounds
gui:
  # Sound when opening the admin GUI
  open:
    enabled: true
    sound: "BLOCK_CHEST_OPEN"
    volume: 0.3
    pitch: 1.0
  
  # Sound when clicking a button in GUI
  button-click:
    enabled: true
    sound: "UI_BUTTON_CLICK"
    volume: 0.4
    pitch: 1.0
  
  # Sound when successfully performing an action via GUI
  action-success:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_PLING"
    volume: 0.5
    pitch: 1.5
  
  # Sound when an action fails
  action-failed:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_BASS"
    volume: 0.4
    pitch: 0.6

# Notification sounds
notifications:
  # General success sound
  success:
    enabled: true
    sound: "ENTITY_EXPERIENCE_ORB_PICKUP"
    volume: 0.6
    pitch: 1.2
  
  # General error/warning sound
  error:
    enabled: true
    sound: "BLOCK_ANVIL_LAND"
    volume: 0.3
    pitch: 0.8
  
  # Information/notice sound
  info:
    enabled: true
    sound: "BLOCK_NOTE_BLOCK_HARP"
    volume: 0.4
    pitch: 1.0

# Available Minecraft sounds (for reference):
# BLOCK_NOTE_BLOCK_PLING, BLOCK_NOTE_BLOCK_BELL, BLOCK_NOTE_BLOCK_CHIME
# BLOCK_NOTE_BLOCK_HARP, BLOCK_NOTE_BLOCK_BASS, BLOCK_NOTE_BLOCK_DIDGERIDOO
# ENTITY_PLAYER_LEVELUP, ENTITY_EXPERIENCE_ORB_PICKUP
# UI_BUTTON_CLICK, UI_TOAST_CHALLENGE_COMPLETE
# BLOCK_CHEST_OPEN, BLOCK_CHEST_CLOSE
# BLOCK_IRON_DOOR_OPEN, BLOCK_IRON_DOOR_CLOSE
# BLOCK_COMPOSTER_EMPTY, BLOCK_ANVIL_LAND
# And many more! Check Minecraft documentation for full list.

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